FYI re US tropes…

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Here’s a link to the US tropes post in my LJ mirror, which has a very interesting comment thread, particularly on the way Hollywood and the US functions in exporting movies and other cultural items; on the history of the US as a technological process; and on the fact the tropes I mention seem to be particularly associated with retreating empires (such as Britain in the mid-20th Century). Well worth checking out. Again, thanks to everyone for commenting, clarifying, disputing and discussing. It’s been very illuminating.

Meanwhile, we’re running out of boxes, and will be packing the eletronics next…

On SF and simplicity

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la_marquise_de_ has a wonderful post about what history is for (short answer: nothing, it just is), and she finishes it by stating that expecting something to be “obviously and economically useful” is a very Western (and unhealthy) assumption. This, in turn, set me to digging up a couple thoughts about SF I had at the bottom of the drawer.

See, I’ve heard those thoughts before about useful things. The “utilitarian” approach (ie, it can’t exist unless it’s good for something) is also very strongly present in genre, and I hadn’t realised how much.

For instance, there’s a lot of advice about keeping things as short as possible, about making scenes do double duty, about avoiding bulky infodumps. There’s advice about keeping a clear and readable style, not getting into the reader’s way, and so forth. In other words: do not waste words. Do not waste the reader’s time. Do not be fanciful. Always be useful and give bang for the buck. If the book is thick, it had damned well be because every word counts.

There’s also a lot of advice about writing an SF story that boils down to being economical: for instance, the school of thought of the Novum (the idea that a true SF story should be about one technology/piece of technology, and following its resonance into society, ie most minor modification you can think of) definitely fits this. And how many times have you heard that a novel should be easily summarised and boiled down to an elevator pitch–and that, if you can’t, it has to be because there is a problem in the structure of the novel itself?

There is also this pernicious idea that stories have to depend on the technology or they’re not true SF: I say “pernicious” because on the one hand, I understand where we’re coming from in trying to define genre, to separate it from mainstream (though I’m not entirely sure I approve, but that’s another story)–but on the other, if you think about it, this basically amounts to saying “this setting/detail had better be useful” (sort of like Novum to the Nth power). This also comes in flavours of “this plot had better be useful” (aka, it has to have a point, an arc, a theme or whathaveyou), and in “this character had better be useful” (aka, the characters who are not essential to the plot shouldn’t be there [1])–and my favourite, the special alternate history bonus: an alternate history setting has to explicitly tell us something about our own world, or it might as well not exist.

And I find this… troubling.

We can see the results of this approach everywhere, I think (and to some extent, this goes beyond literature); and I don’t think we’ve necessarily gone good places with this. The “utilitarian” approach does have good sides (I’m not advocating we should let authors ramble on and on without firm editing), but it comes with strong dangers: it encourages simple stories with a to-the-point-backdrop and plot. It creates stories that are deliberately simplistic, with pre-catalogued plots, a cast of characters as thin as paper, and a world that can be summed up in one or two key concepts. It thins out the author’s voice (and authorial intervention), and ends up arbitrarily restricting what one can and can’t do with a story.
It prevents novels from being filled with random worldbuilding, with random acts and facts–whereas life itself is full of random things, of details that don’t fit in with each other–of plots that cut off and don’t necessarily make sense by the end.

And, most serious from where I stand, it plays on our already-exacerbated Western tendencies to tie everything into neat narratives, and also ends up reinforcing those tendencies–because, if you keep reading novels that have a point, you’ll soon expect all novels to have a point.
Similarly, the hunger for simple narrative has gone beyond fiction: there’s a general drive towards wanting simple accounts for a phenomenon, and single-factor explanations.
And that’s just not how things work in life.
Case in point (and brief digression): the Rio-Paris Air France crash. Nearly all media stressed one possible explanation (the pilots are to blame, for instance, which seems the majority vote). The truth is, like most accidents, this was a combination of improbable and serious events that led to the plane plunging downwards, and it’s impossible to pinpoint which incident “crashed” the plane. They all did: had even one circumstance gone differently, the plane would still be there. But people prefer the single-factor explanation. It’s simple. It makes sense. Why look for more?
Except, of course, that the single-factor explanation is bunk.

Stories didn’t use to be that simple. Les Misérables doesn’t work that way. Sure, you can argue that it’s a book about the redemption of Jean Valjean–but that completely fails to tell us about the book. You can argue it’s about poverty and the life of the destitute–and sure, it is that too. But the book is much more complex than that; it has a multitude of facets–a multitude of minor characters who all have their own lives (and if you only kept those necessary to the plot, it would be a much poorer book)–and this makes it breathe. This makes it real. This makes full; and fulfilling.

I’m not saying you won’t take anything away from Les Misérables or Dream of Red Mansions (that last being pretty much the epitome of “plotless” for me, but utterly wonderful nevertheless). Of course you will. Of course you’ll find your own lessons, and your own interpretations.
But to want novels and/or worldbuilding to be as simple as possible feels wrong to me–like we’re cutting off our own limbs because, after all, they’re not really necessary/economical… It reminds me of Karl Marx’s “religion is the opium of the people”. By this, he meant that religion gave people what they wanted–the illusion of stability and purpose–and kept them from realising they were exploited; we seemed to have moved to “fiction is our opium”–into a world where fiction satisfies our cravings for simplicity, and prevents us from realising how complex and difficult the real world can be.

So, anyway, that’s what I see. I’d never realised before how much it worried me, or how many of those things came together in a solid (and utterly wrong, at least from my POV) vision of the world according to fiction [2].

What do you think? Feel free to agree or disagree in the comments (specifically, if you want to disagree, do go ahead. I could use some reassurance here… [3])


[1] Wanting few characters in a novel didn’t apply in Ancient China, for instance: the list of Romance of the Three Kingdoms characters fills out half a thick volume; and the Chinese wouldn’t have considered the story realistic unless it listed tons of minor and major characters.

[2] I’m mostly thinking of popular fiction here (genre), and particularly of US fiction, but I do see it elsewhere.

[3]I’m aware we do have a counter-culture to this: we do have people seeking to make novels complex and organic; but I’m getting the strong feeling they’re the minority vote…

Common misconceptions about the Aztecs

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It occurred to me I did this kind of post for Ancient China, but never got around to it for the Aztecs…

-The jungle. Ok, if I had a cookie every time the romantic and torrid jungle atmosphere was mentioned in connection with the Aztecs, my kitchen would be overflowing. The Aztecs were a people of Central Mexico, with NO jungles whatsoever in a radius of several dozen kilometers. Their country was wet marshes; and after the wet marshes, high mountains with dry and cold weather. To get the jungle, you had to go down to the south–a week’s march or more, beyond the boundaries of the empire for most of its existence–, and enter the bits that are now the South of Mexico and Guatemala. Those are Maya lands (see below for Aztecs, Mayas and Incas). There is a lot of jungle-based imagery in Aztec mythology (jaguars and quetzals, for instace), precisely because those jungles were far-off lands the Aztecs didn’t see every day and thus acquired an aura of magic and preciousness, a bit like the Orient in the 19th Century became this glamorous place where everything was larger than life.
And Apocalypto is a terrible movie about Mesoamerican people, incidentally (it depicts life among the Maya, but does a terrible job of it).

-Aztecs, Mayas, Incas, it’s all the same, isn’t it? Er, yeah, sure. Just as the Finns, the Spanish and the Ancient Greek are secretly all one people. The Aztecs, as said above, occupied the centre of Mexico from the 14th to the 16th Century; the Mayas held the South of Mexico, Guatemala, Honduras, etc., for a longer time than this (the last Maya city fell in the 17th or 18th Century, and the Mayas had been around for a while, even though their culture had changed a lot by then). The Incas were in Peru, which is more than three thousand kilometers from any of the aforementioned countries.

-The Empire: or lack thereof. You often find references to the “Aztec Empire”, which immediately evokes a political structure akin to the Roman Empire, ie a unified territory under the rule of a centralised administration. Truth is, the Aztecs were nowhere as organised. The word “hegemony” would be a better description of how they ruled: strictly speaking, they had under political control only a very small bit (the centre around their capital Tenochtitlan). When they conquered a new city-state, they didn’t integrate it by modifying the power structure: they tended to keep the ruling family in place, and force them to pay tribute to Tenochtitlan. And that was pretty much it. There was no attempt at political, territorial or even cultural homogenisation: the Aztecs spread by extending their tribute area, and you didn’t have an empire so much as a collection of loose city states owing a very loose form of allegiance to Tenochtitlan. (the Incas, on the other hand, were very good at the Empire business, sometimes relocating entire populations in order to make sure the political cohesion was preserved). It’s part of the reason the Aztecs fell so quickly: their hold was so tenuous (but still grudgingly felt, considering their demands for exorbitant tribute), that the Spanish had no trouble convincing the rulers of the neighbouring city-states to support them instead of the Aztecs.

-All bloodthirsty savages, I tell you: not going to linger on that one because I’ve harped on it enough, but of course not true. Human sacrifice is a bit of an arresting custom, which means that any other achievements tend to get lost under the weight of disapproval. The Aztecs were awesome astronomers, pretty good physicians for a medieval time period, and they also had a pretty equalitarian society (again, for the time period), with possibilities for commoners to reach pretty high on the social ladder, and a fair amount of women’s rights (right to divorce and inherit, for instance) that most medieval societies tended to forget altogether.

-We’re very well informed about what the Aztecs were like: ha. Mostly, not that much. The conquistadores did a terrific job of destroying the Aztec culture as they found it: there are Aztec descendants, and a handful of codices, but the evidence of how the Aztecs lived is terribly thin. As far as monuments go, again, there are very few Aztec monuments left: the shiny pyramids everyone thinks of when the Aztecs are mentioned tend to be those of Teotihuacan (which predates the Aztecs by 5 centuries or more), and of course Mexico City was built on the ruins of Tenochtitlan, which means very few remains of the Aztec capital.

How I made a book trailer (part 2 of 2)

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This is part 2 on a post chronicling my trailer-making experiments. For part 1 see here.

Here’s the Harbinger trailer again, so you can see what I’m talking about:

Step 4: Get Music
This has always been the trickiest part for me. Basically, you need a soundtrack you can cut up and modify (I’ll come back to syncing the music and the images later), and I had a lot of trouble finding those. A quick survey of people doing their own books trailers showed them either using public domain stuff (like old interpretations of classical music), or having musician friends/acquaintances who could provide them with slightly cheaper alternatives to mainstream music (I don’t even want to know how much the majors charge for using bits of song, given how bad they are at authorising authors to quote lyrics for a reasonable sum of money).
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SFnovelists post about research

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As per snickelish‘s request, an SFnovelists post on how I tackle research in a story that requires galleons of it–dissecting my alt-history “The Wind-Blown Man” (Asimov’s, Feb 2010).

“The View From the Other Side” up on Asimov’s website

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My essay on non-Western, no-Anglophone SF is now up on the Asimov’s website. Go here to read it.

Guest post at the Apex blog: On series and (lack of) planning

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The wonderful M.G. Ellington has been kind enough to lend me some space on the Apex blog, where I ramble on what I should have done when writing Obsidian and Blood:

When I settled down to write my novel, the Aztec noir fantasy Servant of the Underworld, I had only the vaguest idea it might turn into a series. My first thought was to finish the darn thing, and not really to map out what might be happening to my characters after the plot was over.

That was 2007; now we’re in 2010. I’ve sold Servant and two more books in the Obsidian and Blood trilogy to Angry Robot; I’ve turned the sequel, Harbinger of the Storm, to my publisher; and I’ve just completed a tentative synopsis for the as-yet-untitled book 3. Looking back to how I wrote the series, there are a few things I did right, and a few things I should have paid more attention to.

Read more.

Go check it out!

In other linkage news, Mike Johnstone reviews the February 2010 issue of Asimov’s, which contains my alt-hist “The Wind-Blown Man”:

Her prose deftly taps into the atmosphere, rhythm, and thoughtfulness of Chinese tales (Buddhist, Taoist myths): it is measured, unhurried, soothing; it suggests a depth just tantalizingly out of reach.

That’s all for now. I’ll go back to RL stuff and programming (and %% implicit conversions).

New blog post up at SF novelists: Narrative, Resonance and Genre

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It’s the 28th of the month again, and I’m blogging over at SFNovelists on Narrative, Resonance and Genre in different cultures. Go check it out!

Common misconceptions about Ancient China

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So I thought I’d post about this here, because there’s a bunch of clichés floating around about Ancient China that are not exactly true, or at least not in the way you think. By order of growing annoyance:

-All Chinese practised special brands of martial arts: er, ok. While martial arts are pretty old (Shaolin Monastery, for instance, was founded in the 5th Century), martial arts have always been viewed with suspicion, and it’s only recently that they’ve become mainstream. The dominant and mainstream culture of Ancient China was Confucianism as practised by scholars, and this frowned upon sports (which were viewed as risky and unbecoming of an apprentice scholar, who had better things to do than rub in the dirt–such as learning the Classics by heart). To a lesser extent, diehard Confucianists also frowned upon religion, especially the excesses they engendered: both Daoism and Buddhism promote setting aside the world, and this didn’t sit well with a culture that valued ancestral worship and promoted family ties. Shaolin monastery, and many other places where martial arts were practised, were the target of several government purges because they were suspected of harbouring dissidents. So, if you have a martial arts practioner, chances are the authorities will not be looking kindly on them (nor his neighbours, if they’re scholars).

-All Chinese had pigtails: that one is a bit of a sore spot. When the Manchu invaded China in the 17th Century to found their own dynasty, they forced all Chinese to wear pigtails as a means of differentiating between Chinese and Manchus. The pigtail was a humiliation: before that, the Chinese wore their hair in buns.

-China has always been ruled by the Han Chinese: or not. It’s been more a “Chinese rule, mongol rule” for a long time: the Song dynasty (960–1127, 1127–1279) held only part of China, and co-existed with the Liao and the Jin dynasty, neither of which were ethnic Han, the Yuan (1271–1368) were Mongols (Gengis Khan founded the dynasty), the Ming (1368–1644) were Chinese (but pretty closed to external commerce as a backlash to the previous invasion), and the Qing (1644-1911), the last imperial Chinese dynasty, was founded by the Manchu, who have much more in common with the Mongols than with the Chinese (at the beginning. They adapted pretty well afterwards, though they never did get the hang of customs like bound feet).

-Chinese porcelain is pretty blue designs on white porcelain: ironically, this kind of design was way more successful abroad (both in Islamic and in European countries) than it ever was in China. Chinese ideas of beautiful porcelain is more celadon, or other techniques that produce a glaze without deliberate motifs.

-White is the mourning colour and very unlucky. Yes and no. White is the mourning colour, and is worn at funerals, associated with ghosts, etc. But strictly speaking, the colour this is referring to is su, which is that of unbleached hemp–a sort of brownish-yellowish pale colour, rather than pure white. Hemp was worn as mourning clothes because it’s uncomfortable as much as for the colour. Also, while some things associated with white are unlucky (wearing white in one’s hair, for instance), white has associations with virginity, purity and the unknown. You thus find a lot of references to white in Daoism.

-Chinese culture didn’t change for millennia: That’s about as rational as saying that French Gaul and France today are the same. There have been some pretty big upheavals (Mongol invasions, see above), but even then, the culture changed a lot. The traditions evolved: during the Han dynasties (3rd century BC-3rd Century AD), China didn’t know Buddhism, and even Daoism was still developing its ideologies. The flamboyant princesses of the Tang dynasty have very little in common with the Qing dynasty women, cloistered in their apartments and with very few rights of their own. Also, China is huge, and different regions have wholly different histories: the area around Beijing doesn’t have much in common with that around Guangzhou, climate-wise, food-wise, culture-wise…

Aztec steampunk

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So, I’ve recently noticed I started writing Aztec steampunk (“Memories in Bronze, Feathers and Blood”, up at Beneath Ceaseless Skies, “Age of Miracles, Age of Wonders” forthcoming in Interzone, and “Prayers of Forges and Furnaces”, which I haven’t sold yet). I’ve had several people mentioning how it’s a bit odd to be mixing Aztecs with the steampunk aesthetic, and that set me wondering about where I was coming from when I was writing that kind of stuff.
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